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CONFERENCE PROGRAMME: The conference programme will be sent to authors and participants by Monday 27 Oct 2008.
CGAMES conference 2008 - Monday 3rd November
Track: Serious Games and Virtual Worlds The session will explore the role of serious games and virtual worlds with case studies from leading edge research and development projects. Sessions will run from 10-4pm (depending upon conf schedule).
The following presentations will be 20 mins in duration with 5 mins Q&A.
Emergent Gamebryo Element Workshop for Academics Emergent's Gamebryo Element is a flexible, cross-platform game development engine and toolset used in 300+ game titles including Oblivion, Sid Meier's Civilisation, Sid Meier's Pirates, Bully and Warhammer online. Emergent's academic programme offers registered educators free access to their cutting edge next generation technology for non-commercial activities such as teaching and research. More Detail CGAMES conference 2008 - Tuesday 4th November
The Not So Serious Games Session How computer games can be used and abused for learning purposes! This symposium looks at how computer gaming can be used for learning and at the skills habits and affordances that users derive from playing games. This will be handled from four different perspectives covering and presented by four prominent experts in the area of Gaming and learning: Dr. Jacob Habgood, David Squire, Eylan Ezekial, and Karl Royle. The construction of games by learners - Dr Jacob Hapgood Head of Serious games at Sumo Digital
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Emergent Gamebryo Element Workshop for Academics |
CGAMES08 Conference - 3rd-5th November 2008 - Light House Media Centre, Wolverhampton, UK Conference Chair: Qasim Mehdi
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