Second Announcement and Call for Papers
CGAMES 2008 Wolverhampton

Paper Submission: Submit papers electronically, in Word or Adobe pdf only, through this link Paper Submission Link

The 13th International Computer Games Conference:

AI, Interactive Multimedia, Educational and Serious Games
CGAMES is part of Game-On® International Conference of Wolverhampton University, UK.

Date: 3rd-5th November 2008
Venue: Light House Media Centre, Wolverhampton, UK
Venue Web Site: Light House Media Centre

CGAMES 2008 is organised by the University of Wolverhampton, UK, in association with the conference sponsors.

This International Computer Games Conference, CGAMES, is now in its 9th year. Originally devoted to advancing the theory and practice of AI in computer games, it has developed to become one of the foremost international conferences covering the full domain of computer games and related technologies. This year′s conference seeks to encourage dialogue between developers and designers by incorporating a Games Design strand. Please visit the main website for more information see

Previous Conference Details

CGames - All Conferences
12th Conference 2008 - USA
11th Conference 2007 - France
10th Conference 2007 - USA
9th Conference 2006 - Dublin

This conference brings together an international community of experts to discuss the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas. For further information, please read on or go to:
CGames08 Wolverhampton

On behalf of our conference sponsors and the conference organizing committee, we hope that you will plan to join us in Wolverhampton, UK in November 2008.

General Conference Chair: Qasim Mehdi
(University of Wolverhampton)
Organisation Chair: Rob Moreton
(University of Wolverhampton)
International Programme Chair: Stephane Natkin
(ENJMIN and Research lab CEDRiC, France)
Local Arrangements Chair: Anna Gutowska
(University of Wolverhampton)
Marketing & Publicity Chair: Lindsey Taylor
(University of Wolverhampton)
Sponsorship Chair: Stuart Slater
(University of Wolverhampton) 
Co-Programme Chairs: Eugene Ch′ng, Robert Newman
(University of Wolverhampton)

For more information and enquires, please contact the conference administrator: Monica Chauhan


Early registration begins on the evening of 2nd November 2007. The following two days are all day sessions. The final day is a half-day session.


Participants can book directly over the internet where they will find more information about the location, prices and availability.

Hotels in Wolverhampton are listed in the link below with further information about the recommended hotels:
Wolverhampton Venues

Conference Fees

The conference fee is £350. This fee includes the conference registration, breaks, reception, conference dinner and a copy of the Proceedings. There is a reduced rate for students. Organisations may apply for advertising space at the conference.

Call For Papers

You are invited to submit a paper on any topic related to computer games design, development and education, and particularly papers covering the use of AI for modelling and programming "believable characters", mobile games, and multiplayer on-line, educational and serious games and papers covering the design and use of game elements. We strongly encourage the submission of papers related to the design and experiments of original types of games or papers exploring the variety of relationships between player and game or between game users.

Technical Programme

The conference will cover, but is not restricted to, the following topics:

Computing in Games - Chair: Dr Eugene Ch′ng

  1. Tools and systems for Games and Virtual Reality
    • Games platforms, toolkits, mechanics, frameworks, engines, APIs and libraries, and middleware, Scripting engines
    • Game interfaces (input devices, speech, gestures)
    • Content generation tools (modelling, texturing, animation, motion capture, sound, level designer)
  2. AI Tools for Games
    • Neural networks, genetic algorithms, Finite State Machines, fuzzy logics, rule-based AI, probability systems, Bayesian techniques, path finding, potential functions, flocking
    • Learning, adaptation and evolution, adaptive Markov models
    • Believable characters, models, agent architecture, memory, game bots
    • Game AI for simulation and modelling
    • AI techniques for improving Entertainment Applications
  3. Simulation, Graphics & Visualisation
    • Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality
    • Real-time rendering and shaders
    • Procedural generation (particles, textures, objects, terrains, worlds)
    • Game Physics, NURBS, skeletal animation, facial animation
    • Level-Of-Detailing, image-based rendering, photo realism
  4. Serious Games and Games for Research
    • Edutainment, games for education and training, learning & teaching aids, technology-supported learning, simulations, developments and applications
    • Disaster Management, crowd simulation, crime scene investigation, medical training, situation awareness, games-based therapy, games for science
  5. Online, Multi-user, and Mobile Games, and Security
    • Games for mobile, handheld, and connected systems
    • MUDs, MMOGs, MMORPGs
    • Game Security and Networking
  6. Future Games
    • Generative/Procedural content development (characters, models, music, worlds)
    • Learning and Adaptation in Games, reinforcement learning, machine learning, case-based systems, BDI
    • Physics-based games
    • Emergence in Games
    • Virtual Reality/Augmented Reality Games
    • Alternate Genres
    • Future Games Interfaces
  7. Inclusive Areas
    • Interactive robots and toys
    • Virtual Pets
    • Pervasive gaming of smart toys

Games Design - Chair: Dr Mark Grimshaw

  1. Game Design
    • Games genres
    • Level design
    • Interactive Story Telling
    • Scripting languages
  2. Game Images
    • Visual aesthetics
    • Animation
  3. Sound & Music
    • Sound design
    • Music composition
    • Voice interaction
  4. Social Aspects
    • The Player
    • Games and society
    • Gaming communities

Special Sessions: Proposals for organising special sessions should be sent to any one of the programme chairs.

Paper Submissions

In Word or Adobe pdf only. Submit electronically through this link Paper Submission Link

CGAMES published format (similar to IEEE style), 2 columns at least 10 pt font, including abstract, keywords, background, development, diagrams, results, conclusions, references, author photo and short biography. Extended papers and state-of the art reviews: 8 pages. Regular papers: 5 pages.

Short research student papers on work in progress: 3-4 pages. 1-page posters. The final paper must be submitted in pdf format for inclusion in the Proceedings. File sizes of images should be kept small using compression (e.g. jpeg) All papers will be subject to peer review. Final decision on paper length will be made by referees.

For further details of the format see: Further Paper Submission Information
Call for Papers Word Document

Important Dates

First call for papers 1st April 2008
Deadline for paper submission 10th September 2008
Notification of Paper Acceptance 10th October 2008
Final Paper Submission and registration 15th October 2008

Papers received after this deadline will not appear in the Proceedings

Best Paper Awards

The best papers will receive an Award and are refereed for possible inclusion in the International Journal of Intelligent Games & Simulation. Students are encouraged to attend at a reduced registration fee. They may show a poster and/or demos of their work to the companies present at the conference. Companies wishing to hire exhibition space for marketing/recruitment purposes are invited to contact the organisers.
Registration and payment in advance is required for all authors.

International Programme Committee

Mary Matthews, Senior Management, Blitz Games (Europe's Largest Independent Video Games Developers) UK
Dr Simon Su, Research Scientist, Louisiana Immersive Technologies Enterprise (LITE) Lafayette, LA, USA
Professor Marc Cavazza (University of Teesside, UK) -
Dr Simon Su (Louisiana Immersive Technologies Enterprise, USA)
Dr Jocelyne Kiss, (University Marne la Vallée, France)
Professor Stephane Natkin (CNAM Paris, France) -
Mr Simon Colton (Imperial College, UK) -
Professor Mark Overmars (Utrecht University, The Netherlands) -
Professor Ian M Marshall (University of Coventry, UK) -
Professor Robert Newman (University of Wolverhampton, UK) -
Professor Stefan Grunvogel, University of Applied Sciences, Cologne, Germany -
Dr Stephen McGlinchy (University of Paisley, UK) -
Dr Kamal Bechkoum (Derby University, UK) -
Bryan Duggan (Dublin Institute of Technology, Ireland) -
Dr Sara de Freitas, The Serious Games Institute (Coventry University Technology Park) -
Mr. Stuart Slater (University of Wolverhampton, UK) -
Don Anderson (Intellas Group, USA) -
Prof. Faraon Liorens Largo, University of Alicante, Spain
Francisco José Gallego Durán, University of Alicante, Spain
Mr. Michael Callaghan, Ulster University
Dr. Shane Wilson, Ulster University
Dr Fotis Liarokapis (Coventry University) -
Dr Mark Grimshaw (University of Wolverhampton, UK) -
Dr Eugene Ch'ng (University of Wolverhampton, UK) -
Dr Godfried Williams (University of East London, UK) -
Dr Fred Mtenzi (Dublin Institute of Technology, Ireland)-
Dr Colin Fyfe (University of Paisley, UK) -
Dr Daniel Livingstone (University of Paisley, UK) -
Dr Eelke Folmer, Department of Computer Science and Engineering (University of Nevada, USA) -
Dr Gordon Calleja (IT University, Copenhagen) -
Dr Gareth Schott (University of Waikato, New Zealand) -
Dr Chin Kuan Ho (Multimedia University, Malaysia) -
Dr Hong Tat Ewe (Multimedia University, Malaysia) -
Prof. Hal Thwaites (Multimedia University, Malaysia) -
Mr Dan Pinchbeck, Advanced Games Research Group (University of Portsmouth) -



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